Roblox – Go in and Play – December 11, 2012

 

“ROBLOX – Go in and play”
Learn how ROBLOX has crowdsourced almost 10 million online games (and counting), turned players into creators, and sparked imaginations worldwide.

Description:
Six years ago, Silicon Valley game startup ROBLOX bet the entire farm on user generated content (UGC). The result is a YouTube for games. Three million active users spend an average of 7 hours per week on ROBLOX. Our success did not come without difficulty – building a game around user generated content presents unique design challenges. This talk will discuss these challenges and how we solved some, and how we continue to wrestle with others.

Embracing UGC requires surrender of control. The tension is which game elements do you entrust to the users? Which “metagame” elements (features that should be common across all universes) do you retain control of? Two common hotspots: character advancement and monetization. The desire to own both of these top to bottom is obvious, fueled by the need to provide an experience of constant self-improvement to the player, and the need to make money. In the case of character advancement, we surrendered ground to level creators, with a system of user-created achievements. Monetization has been trickier. We’ve sold equipment that has in-game effects across all games (modest failure). We’ve allowed builders to sell VIP access to their levels (successful but vague value prop). We’ve given site-wide perks to paying members (very successful among creators, but leaves players behind). We’ve done integrated in-game ad deals with Disney, Fox, LEGO, Hasbro and others (win-win for us and players).

UGC is voluminous and most of it is garbage. 1% of all digital objects saved at Amazon S3 are ROBLOX asset files. Luckily, access patterns for ROBLOX assets follow the Pareto principle; in our case 90% of requests are for the top 5% of assets. This allows us to mirror a fraction of our content store on various edge servers to keep streaming fast and cheap. In terms of discovery, we rely on a combination of analytics and social infrastructure to help users find good games to play. We use a realtime popularity sort, sliced by a variety of user segments (gender, age, platform) and weighted for quality (based on engagement analytics). At the same time, we use social networking features (profiles, groups, favorites, parties) to elevate the work of established contributors.

How do you scale moderation of UGC when you have millions of creators? It’s all about leverage. Leverage your player base to report bad content. Leverage machine learning so that when your human moderators mark something as objectionable, your automated systems become smarter. Leverage moderation time requirements with dollars and charge users to upload anything that is laborious to moderate (like audio). On top of this, track reputation scores for all users and pre-filter content from untrusted sources. A tricky one we haven’t figured out 100% yet is how to moderate copyright disputes between users – this is especially important when you allow creators to sell their UGC or profit directly from it. We plan to implement a virtual copyright court that leverages users as jury members and compensates them for their time in virtual currency.

Presenters:
John Shedletsky, Creative Director at ROBLOX
Life long game developer and designer. Professional dreamer. Maker of grandiose claims. Liar. Scoundrel. Thief.

Brad Justus, VP of Marketing and Brand Experience at ROBLOX
Brad Justus has just joined ROBLOX as VP of Marketing and Brand Experience.
He brings more than two decades of experience with consumers, including several years as Senior Vice President at the LEGO Company where he created and led the company’s global direct-to-consumer business. While at LEGO, he built LEGO.com into a top 3 online brand worldwide, developed the company’s e-commerce business, and led product development for the company’s core enthusiast base. Most recently, he was CMO of Care Architecture, an aging-in-place initiative for seniors.

Tuesday, December 11, 2012
6:30 PM – 9:00 PM

Location:
Qualcomm Inc.
Building B
3165 Kifer Road
Santa Clara, CA
95051-0804

Agenda:
6:30 PM Registration and Networking
7:00 PM -8:40 PM Presentations

Price:
$20 at the door for non-SVForum members
No charge for SVForum members
No registration required

 

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Sifteo Cubes and their SDK: Enchanting Everyday Objects with the Magic of Interactivity November 14, 2012

 “Sifteo Cubes and their SDK: Enchanting Everyday Objects with the Magic of Interactivity.”Wednesday, November 14 (6:30 – 9PM)

Description:
The Digital Media SIG resumes Wednesday, November 14, 2012 with a very special and hands-on introduction to Sifteo Cubes and their new SDK by Sifteo’s President and Co-Founder David Merrill.

Sifteo Cubes are a tactile interactive game system inspired by the timeless play patterns of building blocks and domino tiles. Emerging from David’s work at the Fluid Interfaces Group at MIT’s Media Lab, Sifteo Cubes have been recognized by TED, Fast Company, Popular Science, Wired, and others with awards for their innovative design and the interactive applications they enable.

The playful cubes’ tangible, interactive awesomeness just got a lot more interesting with a second generation of the platform, an updated suite of game titles designed by the company’s in-house game studio, and the introduction of the new Sifteo SDK. Now, developers can work with the same tools used by Sifteo’s studio to make unique games and applications for Sifteo Cubes.

Experience how new models of interaction and play are being made possible by smart objects like Sifteo Cubes — and implications for humanity. Hands-on demonstrations during and after the talk.

David’s talk is for all levels and areas of expertise, whether you are a game designer, software developer, hardware enthusiast, or just interested to learn about the new generation of connected-hardware startups and the ambitious products they are bringing to market.

About Sifteo (http://www.sifteo.com)
Sifteo enchants every day objects with a little bit of magic. And that magic is the magic of interactivity.

There is a sea of change happening in the computer interface — the book that can be any book, the pen that remembers what you wrote, the wall that displays anything you want. In Sifteo’s case, we care about the block, lego, domino tile — collections of inch-scale objects that, if enchanted, will sense each other and react to your moves.

And in Sifteo’s case, we care about play. It’s no accident that the objects we choose to animate are playthings.

We believe there is a huge opportunity for video games to take the form of classic, tactile play objects. We grew up with video games, building blocks, puzzles, and board games, and we love them all.

David Merrill, President and Co-Founder, Sifteo

Dave is an expert in cutting-edge human-computer interaction and has developed multiple award-winning interfaces and technologies. A frequent speaker in the domains of user interface innovation, the future of play, and entrepreneurship, Dave and his work have been featured by TED, MoMA, the Discovery Channel, and Wired.

Dave holds a BS in Symbolic Systems and an MS in Computer Science from Stanford University, and an MS and PhD from the MIT Media Lab.

Important – Please RSVP on the Digital Media SIG Meetup Page:
http://www.meetup.com/SVForum-DigitalMediaSIG

* New Location*
Qualcomm Inc.
3165 Kifer Road
Building B
Santa Clara, CA  95051-0804

Agenda:
6:30 PM Registration and Networking
7:00 PM -8:40 PM Presentations

Price:
$20 at the door for non-SVForum members
No charge for SVForum members

 

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Notes from Reimagining the SIG Experience Workshop

Here are raw notes from Ron Lichty, Chair of SVForum Emerging Technology SIG (http://www.svforum.org/ETsig)

Thanks Ron!

—start—

Reimagining the SIG Experience Workshop-
4/23/12-

Setup:

Bob Ketner & the Digital Media SIG-
Augment in-person sessions-
make them more impactful?-
differentiate?-
roles for digital media?-
remake in age of twitter/meetups/virtal worlds/G+/TedX?-
Ted videos / Google talks-
What have we learned from the past?-
New futures for SIG meeting itself?-

Responses to this topic already:-
sorely needed-
frustrated by time & geography-
need to rethink SIG experience-
}increase proactive participation-

Attending:

Bob @ Tech Museum, co-chair, Digital Media SIG-
Dave Snyder, PjM @ PayPal, ran eBusiness SIG in the late 90s, w Paul runs Healthcare IT SIG, in payments for many years-
Paul Wcislo, Marketing & Healthcare SIGs, Marketing one of the oldest SIGs-
SVF investing in the Meetup process has boosted attendance-
works in marketing communications-
Loy Oppus-
Ratesh Arora-
Lisa Wendel, just back fr NY, was in real estate for many years-
Martha Trella, new SVF member, friend recommended, health & life sciences marketing for 20 years, now consulting-
building new career, interested in consumer marketing, marketing fanatic, how is change-
Linda M Goodwin, systems integrator, Marcom, Retail, how are ppl using tech?-
Lynn Z, Tibco, how we organize data-
Ashwin, PdM for Infomatica Cloud, wants to find the most optimal form of digital media, how to embed social tools within digital media,-
how to use digital media for market demand purposes-
Kim Murray-
Marybeth Back, Digital Media SIG co-chair, sr research scientist, mirror worlds, Fuji-
Eilif, co-chair, Digital Media SIG-

Topics and discussion:

Relationships between SIG leaders & sponsors-
What is the unmet need? Why attend a SIG -Martha-
What did we learn in the past? -Loy-
Belonging & Cohesive Community -Paul-
Why is attendee at the SIG? -Eilif-
Leverage our mobile tools? Twitter hashtags?  -David Snyder-
What’s the most optimal digital media for demand generation?  -Ashwin-
Future of digital marketing / digital advertising?  -Lisa-
Leverage digital media to increase audience to result in more & better speakers?  -Ron-

What is the unmet need? Why attend a SIG -Martha & Eilif-
learning-
the people in the room, exciting things happening in the world, new technologies-
networking-
should start every meeting with introductions-
professional contacts-
building relationships-
could we know some of these thing beforehand-
use Meetup, both to see who is coming, and to see who came-
Marketing SIG one of the earliest and most successful using Meetup-
some come to every meeting but don’t get involved and you don’t know anything about them-
social aspect to the SIG?-
engineering leadership SIG is very different: they’ve done wine tasting, they’ve had social events, many leaders not just two-
when it comes down to it, there are a few motivated individuals who are the rainmakers-
came early on to a party event, got so much out of that, not just a business card but conversations-
maybe some time after the event to follow up-
an agenda  that focuses things?-
SIGs tend to be highly interactive-
SIGs tend to be very passive-
give them a speaker to interact with and they will-
but follow-up activities: building community, suspect they’re more passive about digital media-
I came tonight proactively; I’d never watch the video; same topic; the in-person thing is why I’ve engaged-
LinkedIn groups: very uneven, some very active, some very inactive-
Marketing SIG attendees have to sign in, get a Zoomerang after, use it to ask for volunteers-
digital media tools during a meeting?-
clickers to vote during the meeting?-
immediate: shows poll onto the board – sales tool that has to be programmed costs $5K-
cheaper or open source version?-
Product Camp meeting app updated with topics and rooms in real time, motivating its use-
will getting ppl to pull up their mobile phones prompt them to be distracted?-
I take surveys because I want to learn from what they’re asking-
Do I survey my list? large list, only a few come – and they’re in segments-
want to show he cares they attended; touch them again –
8 questions: What caused you to come? What was the best? worst? improve? topic? contact you?)-
half multiple choice-
Are there SIG best practices?-
meetings focused around SIG best practices results in using Meetups-
what does TIE do?-
attendees are split, 2500 on list, some coming from Meetup, some from SVForum calendar-
Meetup: 170 sign up, 90 show up-
experiment with having people pre-pay-
give a discount for signing up ahead?-
send non-attendees the slides?-
send notes to everyone?-
some SIGs post slides the same day?-
fantastic to have good notes from meetings-
journalism students? they get a byline-
send to everyone on the SIG mailing list?-
Kim: we do have some writers and a video intern-
are we the wrong generation to ask these questions?-
what is success?-
I’m new: the value to me is in person-
I’m in a virtual company, but I feel so fortunate to be here: the value is connecting in person, live-
I disagree: focus on just one of the segments, fewer ppl if they’re all the same focused on the same thing-
I’d rather go to a really, really interesting meeting of 3 or 4 people than a less interesting one with hundreds of people-
There should be continuity-
driven by education and by networking-
SVPMA: targeted, clear speakers-
would love to see SIG meetings that are remote-
not webinar-
more participatory – Cisco WebEx – roundtable kind of thing – see all the participants – more like Google Hangouts-
but Google Hangouts are a limited group of people-
screen sharing: conference call while all looking at the same web site-
hybrid meetings?-
get non-local speakers to sit in front of a webcam?-
better be a very good speaker!-
pay $10 to watch it from home-
Tony Perkins, AlwaysOn, shares list of attendees’ names-

—end of notes—

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